Welcome to EVE: Valkyrie!
This post will provide you with an overview of the main game features and give you some essential information to get your career off to a flying start.
We've been working both internally and with the EVE: Valkyrie community on releasing a series of articles on www.evevalkyrie.com to help new players get off to a flying start.You can read some really helpful articles on various different parts of EVE: Valkyrie from these helpful articles in our Pilot Training hub on www.evevalkyrie.com
Here's a handy guide to things to know when you join the ranks:
* The Main HUB
* Multiplayer Game Modes
* Launch Tubes
* Legendary Ships
* Single Player Game Modes
The Main HUB
Once you’ve completed pilot initialization you will find yourself at the centre of a Valkyrie carrier ship. Your wearable PDA will be projecting out holographic representations of the various features that you can access from this main HUB. Simply use your head to target the items you are interested in to learn more about them, or select them with a button press for more details. It’s like AR within VR.
The 2 most important features which track your progression are located closest to you. On your left you will find the Pilot node. This will reveal details about your progression as a Valkyrie pilot, such as your Rank and XP earned with the different Ship Classes.
On your right you will find the Hangar node. This will reveal details about the Ships you currently own. You can access everything ship related from here such as Upgrades and a wealth of customization options.
At the center of the holographic projection you will see a link to the ship's CAT. The CAT, or Coded Algorithm Transmission is an AI construct that was created from the recovered memories of fallen pilots. It will provide you with a range of valuable information such as tactical info during combat, tutorial information when training, and also acts as a messaging service. It will notify you of in-game challenges, squad invites, gameplay tips, server status updates and more.
EVE: Valkyrie cannot be played using the mouse and keyboard, as such a Steam Controller, an Xbox 360 or Xbox One controller is required for starting the game.
Here is the default button configuration for the Steam Controller:
Here is the default button configuration for Xbox controllers:
Here is the default button configuration for the DualShock 4 controller:
For comfort, and convenience the Left and Right Roll inputs have also been mapped to the [Right Analogue Stick].
Additionally, while using a HMD to play Valkyrie, you can use the [Back] button on the controller to reset the camera if you experience any disconnect from your avatar. You should also use the HMD to look around, making head-tracked weapons such as the Missiles, Flak Cannon, and Repair Beam far more effective.
For Joystick guides, check the official helpdesk guide here.
Here are some recommended key bindings for Joysticks, which would need to be set manually:
The only joystick compatible with PS4 is the Thrustmaster T.Flight HOTAS 4, it has the same rebinding support as the gamepad on PS4.
Multiplayer Game Modes
Intense, team based multiplayer combat is the heart of the Valkyrie experience. It is through multiplayer combat that you will earn XP to advance in both your Pilot and Ship progressions. Unlocking new Ships, Ships Classes and Ship Upgrades. As well as a huge range of customization options to ensure your fleet is styled just to your liking.
Team Death Match
Two teams begin a battle with a respawn pool of clones. Every time a ship is destroyed, and a player respawns, the clone pool corresponding to that team is depleted by 1.Win the battle by fully depleting the enemy team’s clone resources. If there are still clones remaining after the battle timer expires then the team with the most remaining clones claims the victory. If both teams are equal then the battle will end in a draw.
Much like Team Death Match, two teams begin a Control battle with a finite number of clones available. In addition to destroying enemy ships players can increase the drain on clone resources by controlling 3 objectives within the battle area. Capturing a control point will drain power from the enemy carrier, and deplete their clones. This drain rate can be increased by controlling more objectives than the enemy.
To capture a control point, fly within range of the objective and tap [Up] on the directional pad to deploy a drone. This drone will gradually capture the control point for you, leaving you free to continue flying, engaging the enemy and destroying enemy drones.
Allied and enemy drones cancel each other out: if a control point has an equal number of allied and enemy drones, the capture is stuck in a stalemate, so in order to successfully capture, you should destroy enemy drones (by shooting them) while protecting any allied drones.
Each player can only deploy one drone at a time, this drone is re-stocked after a cooldown period. Your HUD will notify you when a drone is ready for deployment.
Throughout all of Valkyrie’s game modes, players on your own team appear blue while enemies are always red. This colour convention also applies to Drones deployed in the Control game mode.
For an in depth look at everything we added in the Carrier Assault update, check out my dev blog here.
In Carrier Assault you will utilise skills learned in Team Death Match and Control as you progress through the different stages of battle:
Stage 1: Skirmish
The first objective is to get the carrier shields down so your team can launch an attack. There are 3 Power Relay Stations located across the map, and if a team can take ownership of 2 Relay Stations they will disable the enemy carrier shields for a limited amount of time. This stage works in the same manner as the Control game mode – each player can deploy a drone at a control point in order to capture it, but players must be mindful and protect their own drones while also destroying enemy drones if they want to successfully capture a control point.
Stage 2: Attack
When the shields are down it’s time to launch an attack on the enemy carrier! Conversely, it’s time to jump to the defense if your own carrier is vulnerable to attack. Cooling Nodes vital to the ships defense system are located all around the carrier. These will be highlighted via your ship’s HUD. You will need to fly in and destroy them all in order to move to the next stage of the battle. While on the attack you’ll also need to avoid the carrier’s automated defense turrets, as well as the firepower from the defending team.
Stage 3: Breach
When all the Cooling Nodes are destroyed, the carrier’s Core will be exposed. The Core is located at the heart of the carrier and can be accessed via a trench-like access tunnel.
During this breach stage the attacking team must target the Core with all the firepower they can muster. With sufficient damage incurred the Core will go critical. You will then have a short window of time to escape the blast radius as this behemoth vessel breaks up in a ball of flame. A view not to be missed
The new Co-Op game mode which has been added to the Combat HUB. Here you’ll be able to invite friends to your Squad, or simply use matchmaking to create a team and do battle against a team of AI balanced to compliment the skills of your own team.
Whether you choose player vs AI (Co-op), or player vs player (Combat) you will be rewarded and progress at the same rate. XP, currency and unlocks work exactly the same in both modes, so play and enjoy the game however you want. This is your pilot, and your Valkyrie career.
Wormholes represent a pocket of space where the normal rules no longer apply, places already known to the pilots but twisted and corrupted. These are windows into another dimension, distorting the universe as we know it. They are by their very nature, fragile and temperamental, offering only a brief glimpse into the mysterious arena. Each traversal through the wormhole conduit destabilizes the structure, causing the anomaly to eventually and catastrophically collapse in on itself.
One wormhole will be open at a time, and will be available to all pilots that have progressed past the Proving Grounds (Rank 5 and above). For the duration of each Wormhole event, this will offer individuals and squads an alternative matchmaking experience separate to the usual Multiplayer Combat.
A wormhole will remain open for a few days and will provide players with a new set of rules to master - maybe it's a modified game mode, unusual environments, special upgrades, new visuals... Jumping into each new wormhole should feel like a moment of exploration.
Each wormhole also comes with its own pre-selected set of Ship Loadouts, which will automatically be assigned to your Launchtubes when you enter. Everyone gets the same set of Loadouts, fully upgraded, whether they normally have access to them or not. This provides an excellent opportunity for pilots to try out Loadouts that they might not currently have access to, or rarely fly, but also gives each wormhole its own distinct feel - its own little meta-microcosm.
Single Player Game Modes
Single Player game modes, or "Chronicles" are an interactive archive of memories reconstructed from the clone data of fallen pilots. They are used to train, educate, and for sport. To see which missions are available for each combat zone simply select a zone from the Chronicles menu. There are 3 single player modes, as detailed below:
These memories provide some insight into the game’s backstory while also familiarizing players with the various play mechanics they will encounter when they enter into multi-player combat. As pilots fly around they can collect audio logs called “Echoes” recorded by key characters in the EVE universe.
In this mode are no enemy ships allowing pilots to freely explore each of the maps in detail and get to know the layout in advance of any full-blown combat. Scattered around the map are Echoes which when collected relate more of the backstory and there are also salvage containers for you to collect. Scout is incredibly useful as the maps can be quite complex and full of useful shortcuts and areas of cover that the experienced pilot can exploit to his or her advantage.
Here, you are pitted against wave after wave of enemy AI-controlled ships with the dual purpose of setting a high score and getting to know the various ship classes and squad combinations. There are two skill levels, Novice and Pro, and you can take on survival challenges on all of Valkyrie’s available maps.
In order to take a ship into battle you must first assign it to an available Launch Tube on the carrier. Your default launch tube is available immediately, and without cost, but you can purchase more from the Quartermaster to increase your tactical options during combat.
An additional 3 Launch Tubes will be made available for purchase when you reach specific Rank milestones. Once purchased, the Launch Tubes are always available for use.
You can assign any ship to any Launch Tube and then select to use it when launching from the carrier at the start of the battle, or when respawning during a battle.
You will find a direct link to the Launch Tubes feature from the Multiplayer menu (between battles). You can also access it from the Quartermaster, and from your Hangar.
Squads are available for up to 5 players. Please refer to the Guide to Squads for additional details about how to find players and send invites.
Fighting as part of a Squad can really give you the edge in combat. In addition to the increased variety in firepower, and the mix and match of different class abilities.
Pilot Reputation is the player leveling system (or Rank). To increase your reputation you need to participate in live Multiplayer combat (PVP). During combat you will earn XP from the different ship classes you use (Fighter, Heavy, Support). The combined Class XP will feed directly into your Pilot Reputation. As this increases, so will your Rank.
Pilot Reputation has its own set of milestones which are independent to those used in the class progression trees.
Each ship class has its own progression tree. For example, getting kills, assists and captures in a Heavy will reward you XP specific to the Heavy progression tree. As you advance through each tree, you will unlock blueprints for new ships and ship upgrades within that class.
Different classes offer a very different combat experience. They have unique weapons and abilities. Mastering each class will give you a tactical advantage over your enemy and give your team mates vital support during the heat of battle.
Check out this guide to support beams.
Crafting a Ship or Ship Upgrade
To craft a new Ship of Ship Upgrade you will need 3 things: a Blueprint, Salvage, and Silver Credits.
Blueprints are unlocked when you gain sufficient XP in a ship class category.
Salvage is available in 3 categories: Raw (common), Component (rare) and Prime (epic). Depending on the type of Ship or Ship Upgrade you are crafting, different values of Salvage will be required.
Every time a ship or drone is destroyed, you may notice a number of green items left behind. This is Salvage, and you can collect it automatically by flying close to it. It is also a shared reward that is apportioned between all active team members at the end of a battle.Salvage is dropped whenever an enemy ship or drone is destroyed during Multiplayer combat.
Salvage is a valuable crafting resource. To collect it, you simply fly close to it and it will be absorbed. Salvage is a shared reward that is apportioned at the end of a battle between all players. However, there is a random element to the type of Salvage you may receive.
Legendary Ships are not unlocked via normal game progression. They are premium ships that are purchased using Gold Bonds, or by participation in other promotions.
Legendary Ships are balanced to be competitive against a fully upgraded ship from any other available class. You can assign them to a Launch Tube and use them just like any other ship you own, but the XP earned from live combat will not increase your progression with the other base classes (fighter, heavy, support). It is possible to transfer this XP into other classes via the XP Transfer service offered by the Quartermaster.
Pilots under Rank 5 will be automatically connected to this server for battles against specifically tuned AI only. The server will only contain the Team Death Match game mode, but upon reaching Rank 5 pilots will unlock the full range of modes (adding Control & Carrier Assault).
From the main HUB you can access various Training modules which cover the basics of flight and combat, and the different weapons and abilities that are offered with each of the ship classes. Initially only the Fighter class modules will be available. When a new class of ship is unlocked via the progression tree (Hangar), the relevant training module will become available for use.
Once you complete a module you are free to remain in the environment for as long as you like. You can continue to flying through the training course to set a hot lap, or engage with the respawning enemy that are contained within the simulation.
The fourth and newest gameplay mode featured in EVE: Valkyrie is dubbed Test Arena, a virtual environment for testing out any ship you want without having to worry about taking enemy damage or running out of time. You can also freely explore your environment, though you can still collide with objects so don’t fly recklessly.
The Quartermaster provides pilots with a range of goods and services to give them the edge in combat. He can craft Ships and Ship Upgrades when presented with a blueprint, salvage and some Silver Credits. He has access to a huge range of customization options to ensure your ships stand out from the crowd in battle.
Need a boost?
Not a problem, the Quartermaster also deals in aftermarket Implants that can increase your capacity for gaining XP from combat.
Need more tactical options during a fight?
Try purchasing some extra Launch Tubes to ensure you always have the right ship on hand, at the right time.
He also deals in multiple currencies which can be bought or converted, and can give you access to Legendary ships
There are two types of currency in Valkyrie: Silver Credits and Gold Bonds.
Silver Credits can be used to pay for Ships, Ship Upgrades, Decals, Skins, Interiors and Launch Tubes. They are earned from Live Combat. The amount earned can be increased based on player performance, or by completing additional bonus challenges such as the “First Win of the Day” award.
Silver Credits are accepted for everything related to your progression. There are no gameplay affecting features that are restricted to the use of Gold Bonds.
Silver Credits are earned by participating, and performing well in Multiplayer combat. New Pilots will receive a starter wallet of 150,000 Silver Credits to kick start their career.
Feel free to introduce yourself in the New Player Hangar.
Good luck out there, and fly safe